AI Insights · Timothy · January 2022
Top 5 Dinosaur Games Performance in Austria for Q4 2021
In the fourth quarter of 2021, the top dinosaur games in Austria showed varying trends in downloads, revenue, and active users. Data highlights from Sensor Tower provide a detailed overview.
In Q4 2021, the top dinosaur games in Austria displayed diverse performance metrics across downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Hyper Evolution from SayGames LTD saw its weekly downloads peak early in the quarter at 6.1K in mid-October, before gradually declining to around 855 by the end of December. The app's weekly active users followed a similar trend, starting strong with 6.7K in late October and tapering off to 1.7K at the end of the year. The game generated its first revenue in the last week of December, reaching $15.
Dinosaurs Bubble Shooter from Sonat Joint Stock Company experienced a significant increase in weekly downloads, starting from 9 downloads in early October to a high of 2.5K in early December. The game's weekly active users also surged, peaking at 3.9K in the final week of December.
Geisha Tokyo Inc.'s Dinosaur Rampage demonstrated steady growth in weekly downloads, starting at 246 in late September and rising to 946 by the last week of December. Active users for the game increased correspondingly, reaching a peak of 2.7K in the final week of the quarter. Revenue remained minimal, with a small spike to $11 in late November and $4 in early December.
Dinosaur Park: Primeval Zoo by Upjers GmbH showed a consistent performance in weekly downloads, fluctuating between 296 and 510 throughout the quarter. The game’s weekly revenue varied, peaking at $1.1K in late November and ending the year at $847. Active users displayed a slight decline from 1.6K in late September to 1.4K by the end of December.
Finally, Jurassic World™: The Game from Jam City, Inc. maintained a stable download rate, with weekly downloads ranging from 202 to 375. The game’s revenue peaked at $3.6K in the last week of December, following a consistent upward trend from late November. Weekly active users remained relatively stable, averaging around 3.8K across the quarter.
For more detailed insights and trends, visit Sensor Tower.